EDArcade: Learning Through Gaming

EDArcade Supports Learning Through Rewards and Motivation

The EDArcade module is a dedicated area within EDClass designed to enhance student engagement and reinforce learning through fun and interactive games and puzzles.

Think of it as a digital arcade specifically created to support the topics and themes your students are already encountering in their curriculum lessons.

The games, interactive quizzes and puzzles within EDArcade aren’t just for entertainment; they are carefully selected and have been custom-built to align with specific learning objectives across various subjects.

A key feature of EDArcade is its integration with a reward system. As students successfully complete games and puzzles, they can earn points, coins, virtual badges, and unlock new levels within the arcade.

This provides an extrinsic motivator, encouraging them to engage with the learning content in a fun and rewarding way. This gamified approach can boost motivation, increase time-on-task, and make learning more enjoyable.

It can also provide a vital break in learning where the student is still learning and they are recorded, observed and supported by our EDSupport, EDNurture and EDSafe staff who work with your students whilst within EDArcade.

Challenging Students Through Games and Puzzles

EDArcade offers a diverse range of games and puzzles designed to challenge students at different levels.

Knowledge-based Games

Memory games, matching activities and quick-fire quizzes that test recall of facts and definitions related to their lessons.

Skill-based Puzzles

Logic puzzles, sequencing challenges and spatial reasoning games that encourage students to apply their understanding of concepts.

Problem-solving Scenarios

Interactive games that present real-world (or virtual-world) problems that students need to solve using the knowledge and skills they've learned in their curriculum.

Adaptive Challenges

Some games may adjust their difficulty based on student performance, ensuring they are appropriately challenged.

Control and Accessibility

It’s important to note that the EDArcade module is not automatically accessible to students during their regular lesson times unless your establishment chooses to enable it.

This gives you complete control over when and how students can access these games. You might choose to make it available as a reward, during designated “fun learning” periods, or as an optional extension activity. Or you might choose to allow it within their sessions to motivate them.

EDArcade

Comprehensive Tracking and Reporting

The EDClass platform provides detailed tracking of all activity within the EDArcade. Every point earned, every click made, every attempt, and every answer submitted is recorded.

This provides valuable data on student engagement with the supplementary learning content, identifies areas where they might be excelling or struggling, and can inform your overall understanding of their learning journey.

Intervention

Accessibility Features for All Learners

EDArcade is a powerful and engaging modular within EDClass that provides a fun and interactive way for students to reinforce their learning across the curriculum.

With its integrated reward system, diverse range of challenges, optional accessibility, and comprehensive tracking, it can be a valuable tool to boost student motivation and understanding.

To ensure inclusivity, the EDArcade incorporates several accessibility features:

Sound

Games include questions and words which have the facility to be read instantly out loud to enhance engagement.

Speech

Some games offer audio instructions or feedback.

Magnifying Glass

Students can use a magnifying glass tool to zoom in on visual elements.

Pausing the Game

Students can pause games at any time to take a break, have additional time to think and answer or seek assistance.

Read Aloud Text

Text within games can often be read aloud to support students with literacy needs.

Colour Palette

Options for adjusting colour schemes may be available to improve visual accessibility.

Add Game-based Learning to your Alternative Provision